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Dr.Dbl-Gee

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Everything posted by Dr.Dbl-Gee

  1. Yes u must set limits to about 7000 - 10000 depending on how many other maps you got installed. I think i mentioned that in the readme? i dunno maybe i forgot but it is very important. If it still crashes after that let me know, thanks
  2. lol i think not at all because i cant finish it. Its way to complicated. I need a modeler to help me.
  3. Well so far im still a begginer in scripting but what i can do is: Vehicle spawns, Weapon pickups, Save pickups and health and armour pickups and i just learned how to add paths and stuff. Okay just started a big mod with a story line but so far without missions. I can briefly explaine. In the year 2015 global worming has f*cked up the weather and the icebergs melted and VC flooded. You appear on a rescue ship with a boat, heli, save and a bunch of weapons around and basically the city is flooded and you can cruise around little bases build on houses and stuff. I will try to make a mission where you have to attack an enemy rescue base and im changing billboard textures to signs leading to bases. So far im doing the mapping and vehicle spawns, then il do paths and texturing and perhaps missions.
  4. How come everybody is talking about the Flamefrower? I find it extremely gay that there will be no character customization. It was so fun to like dress up and work out at the Gym. No planes also sucks... And most things are stolen from Scareface and True Crime New Yorklike: Free aim and police radar, hailing cars like in True Crime... If they remove car Tunning that will be the gayest thing ever but im still getting it no matter what... Im not happy though... And yea that in Drive parrellel lines with the speed limit was EXTREMELY stupid and there was way too much REALISTIC traffic which really made it boring to drive around.
  5. LOL thanks but now i moved on, i learned to script and my future maps will have cars spawn and propper paths. This was just the first step and now im onto a far bigger thing: PROPPER MOD with SCM scripts and paths with maps.
  6. Yes! the black stripes which i really wanted to do but i couldnt map them on propperly... I just suck at modeling but for other cars i just change the TXD file but this is DFF work and i have no clue in that... But guess what, I FINALLY LEARNED HOW TO SCRIPT AND SPAWN CARS, HEALTH, MONEY, WEAPONS and i started on a new mod. I MEAN REAL MOD not like my haiti and havana stuff... Like with paths, maps and SCM scripts. Im gonna make a topic soon because i already did a lot of work on it.
  7. Hello, i have not been mapping for a while now because i was busy with my old 1994 mod but since i could not get that done, i desided to put out some maps i have done before because i thought they were quite cool. The 8Cave Underground Military Base is an abondoned Military bunker from the second world war. As it was kept so secret and used very rarely the government made sure nobody in Vice City knew about it. There are two exits which are located around the central little Havana area where the Havana houses are. One is a glass window behind a trashed car around the abondoned pay'n'spray. You can find that easily because of the huge billboard i put. Try finding the next exit yourself but if your really stuck feel free to ask me. I hope you enjoy and please comment. DOWNLOAD
  8. Or you like when all the parts fall off? like no hood, bumber, headlights and the side pannels? the structure of the car is still perfect and it never gets messed up. The car should take more damage on the structer itself and if you crash in a wall really fast the wall should crumble down a bit. like atleast take a little damage.
  9. Watch this just to get the feel of it. Seryoga is fuckin ugly. http://www.youtube.com/watch?v=zoFDnbaJL0A
  10. Yes it would make the textures worse i agree but what if SA is just a little single bit smaller then VC!?? im confused...
  11. http://www.thegtaplace.com/image.php?img=g.../nikoposter.jpg Dude u just made a fool outa urself cuz its a fuckin race and complexion is colour... By the black dude complexion is dark and by niko medium so dude before saying something think about it and if not check the map. check yo self before you reck yo self
  12. I dont know why but somehow im not really excited about it even if it comes out... Im in the IV mood...
  13. Whats the point? R* are doing everything for a bit of extra cash lol but im sure they will get enough for their work but i dont need a bag, music cd and license plate with the game. The game itself is enough.
  14. There should be a bank to store your money but when i died in scareface and lost all my money that pissed me off... Like once i got a perfect deal and i desided to swim to a boat and as i was calmly swimming the cutscene came on. I thought yay a bonus mission but then this jaw theme music went on and giant shark/monster came out and... 0$!!! no no no please not in IV. PLEASE NO SHARKS!!
  15. As i said before i dont notice these small things but all im tryin do is prove a dude that it is possible to do same looking tags. I dont get why its such a big deal. If there where two miss liberty statues next to each other that would piss me off.
  16. Yea dats what im talkin bout! and Ivan im sorry you dont like my style... But im so happy about Niko not being Serbian that i dont even wanna argue.
  17. Pretty much i guess... In kazahstan and Ukraine they talk russian too so the accents must be simular. My dad is Caucasian and i didnt even know...
  18. That is a russian actor dude, his name is vladimir mashkov and id advise you to stop spreading bullshit. The Caucasian mountains are between Russia, ukraine and kazahstan! and gues what im from ukraine! if you still dont believe me any of you check this out: http://cache.eb.com/eb/image?id=64758&rendTypeId=4 <--- Russian hahaha
  19. HAHAHAHA ALL YOU THOUGHT HED BE SERBIAN OR CROATIAN OR RUSSIAN BUT HES NOT!!! NIKO IS CAUCASIAN and thats nowhere close to Serbia or Croatia! Im so happy!! YAY WOOHOO!! LOL 100% RUSSIAN and confirmed SERBIAN!!! HAHAHAHA IN YO FACE!!! its funny how people where so proud but hes not!!! NOT NOT NOT soo toooo baaad... ooooh.... im so happy cuz when i read all the posts from people proudly saying these things which now turn out to be complete BULLSHIT!! its funny c'mon.
  20. good point and i forgot to mension in driver the roof also get messed up what makes the damage on the whole car look a lot better. But the whole explosion thing was far too stressfull and unrealistic.
  21. ...its freakin physically impossible to have the same tag next to each other then have the fool next do the same shit. It would all vary in speed of execution, ink quality, drips, and surface. Legends that have been bombing for 20+ years say that every tag is unique, no handstyle is completely the same. It does have the same style but no tag can be coppied perfectly...I get what your trying to say but you can't deny that shit son, peace. I said it in a wrong way i gues but before callin me your son you could have thought again. Its obvious you cant recreate the same tag free hand and i didnt mean free hand. Stencil Graffiti - You can use a cardboard with text or graphic cut out in it and paste it against the wall and then just colour it in so when you remove it, your text is there and it looks the exact same as the print and you can do it again and again no matter how many times you do it, it will stay the same unless you fuck up colouring(drips). In this case it was on the same surface. I have 5 of those cardboards. Incase you still dont get me: <--- Brand new - the smallest one i made.
  22. In my oppinion they should make the cars like in the Driver series. In Driver 3 the car handling and physics were pretty good which made driving around much more fun and realistic. When the car flipped over you could not just run up against it and push it back up because like a realistic car it weighed a lot more than the player. Also the drifting and driving itself was much more realistic because of the mass of the vehicle. Also when it tipped over it did not explode, it just stayed there and the damage was also realistic. What im trying to say is the most important feature of the cars handling is the weight and if you can just tip it over thats not really realistic. I think that if the crash is hard enough it should blow up but otherwise not.
  23. In my list i forgot to add the most important and coolest cars! How could i forget the TRAM, WALTON, TRACTOR, TRASH and my favourite MULE and BOXVILLE??!? THOSE ARE THE BEST CARS IN THE WHOLE GTA SERIES! Remember those times when your car got blown up or crashed and you had no vehicle but then a mule truck came by and you jacked it and went racing away from the cops with the speed of 22km/h!? werent those good times? add them to your list!!!
  24. The original dff was 190kb but when i scaled it by 20 the new dff file was only 38kb! i had to do some UV mapping though to get the txd right. Also the col file became much smaller but this time i left the txd the same size. I didnt bother... If they scaled everything down by 20 then they could fit so much more into the game... Mini world. Check this out: And yea the two houses in Zmod and Ingame are different models but these are just examples. Do you guys get my retarded idea now?
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