Jump to content

EA's CEO on latest installment 'NFS Undercover'


EvoLuTioN

Recommended Posts

John Riccitiello the CEO of EA games expressed his disappointment regarding the NFS Prostreet the previous installment in the NFS series at the William Blair & Company's 28th Annual Growth Stock Conference

"I thought it was an okay game, in terms of gameplay. It's not good. But who wanted Pro Street? It was a sort of made up, put numbers on the side of your car and pretend to drive your Ferrari where? Or your Porsche where?"

Also he announced NFS Undercover, the next installment in the Series which will be loosely based on the hit movie series Transporter, for anyone who do not know what the Transporter movies are,well then its about an Ex-Special force agent Frank Martin who takes contract to deliver packages, human being, bank robbers, lethal, non lethal and all other stuff in his tricked out BMW.

Riccitiello also mentioned that new members have been added to the developers team and they are working twice than what they used to earlier and it seems that Undercover is going to have a massive storyline.

No mentions have been made about the consoles it will be on but knowing EA it will probably be on both consoles and PC

- EvoZ

Read more about this on Gamesindustry.biz

Edited by EvoLuTioN
Link to comment
Share on other sites

Although this pic is a rumour,it might be a part of Undercover.

http://www.nfsplanet.com/pic.php?./images/...c_e3_rumour.jpg

Oh,i found this too:

EA's Chef John Ricitello reveiled some details of the next Need for Speed at the William Blair & Company's annual growth stock conference: The game is called Need for Speed: Undercover and has a very strong mission structure, similar to "The Transporter". Additionally it has a huge embedded storyline, so it gets a narrative touch.

Since Ricitello was pretty disappointed with NFS ProStreet, we can hope that EA will learn from its mistakes. According to Ricitello the Need for Speed Dev-Team in Vancouver had been working for eight consecutive years on a 12 month development cycle. Last summer the team was split and now there are two teams on a 24 month cycle. Unfortunately NFS:Undercover will be only 16 months development time, but the next year's NFS will be a full two-year development cycle.

"We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here.

"I'm confident that Undercover is a much better game than Pro Street, and I expect that from this point forward they will do a lot better."

So, we will see what we can expect from NFS: Undercover. Maybe this name is only a working title, but the mission-based gameplay sounds quite promising. Already in Need for Speed Porsche you had to solve missions as the Porsche test driver, which kept you on the road. I think NFS: Undercover could be quite fun, if you have to achieve missions and get a good story behind it. :)

Update:

Electronic Arts just confirmed that Need for Speed: Undercover will be the title for the next Need for Speed, as well as there has been restructuring of the dev teams. Stay tuned for more...

Link to comment
Share on other sites

Although this pic is a rumour,it might be a part of Undercover.

http://www.nfsplanet.com/pic.php?./images/...c_e3_rumour.jpg

Oh,i found this too:

EA's Chef John Ricitello reveiled some details of the next Need for Speed at the William Blair & Company's annual growth stock conference: The game is called Need for Speed: Undercover and has a very strong mission structure, similar to "The Transporter". Additionally it has a huge embedded storyline, so it gets a narrative touch.

Since Ricitello was pretty disappointed with NFS ProStreet, we can hope that EA will learn from its mistakes. According to Ricitello the Need for Speed Dev-Team in Vancouver had been working for eight consecutive years on a 12 month development cycle. Last summer the team was split and now there are two teams on a 24 month cycle. Unfortunately NFS:Undercover will be only 16 months development time, but the next year's NFS will be a full two-year development cycle.

"We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here.

"I'm confident that Undercover is a much better game than Pro Street, and I expect that from this point forward they will do a lot better."

So, we will see what we can expect from NFS: Undercover. Maybe this name is only a working title, but the mission-based gameplay sounds quite promising. Already in Need for Speed Porsche you had to solve missions as the Porsche test driver, which kept you on the road. I think NFS: Undercover could be quite fun, if you have to achieve missions and get a good story behind it. :)

Update:

Electronic Arts just confirmed that Need for Speed: Undercover will be the title for the next Need for Speed, as well as there has been restructuring of the dev teams. Stay tuned for more...

Wtf, isn't that picture GTA IV? Since when did NFS have rusty cars? As long as they make it like NFSU2 and the make the modding of cars fun then I'll get it, Carbon was faaar too short and Prostreet looked crap. Freeroam city > Rubbish damage on cars.

Link to comment
Share on other sites

It can't be GTA IV. It does look kinda like the Vigero or the Sabre, but the graphics look too realistic. But as long as they make it like Underground and Most Wanted, I'm not complaining. Although, Prostreet did suck, badly. Played the demo, uninstalled it after 5 minutes of gameplay. Boring. Hope the storyline and features etc. will compensate for how Prostreet failed terribly.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...