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Everything posted by chris82
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Yes, it does seem to be illegal, but I don't think it should be. Once you buy the game and have proof of doing so, it shouldn't matter if you use a noCD. I also don't know about the viruses, but if you're worried, get AVG Free Antivirus to scan any file you want. And, yes, some mods, wont work. Most should however, but you never know... However, TheGTAPlace doesn't condone the linking to or posting of these cracks and any topic or post that does will be deleted.
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Ok, dude, we get it. You've made your point. Most of it I disagree with, but whatever. Don't post again about how people can't claim mods as copyrighted, or how to do it, or how much it will cost, or anything like that. Enough, I really don't like to see members fight like this outside of the warzone.
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Moved to Music and Entertainment. Most people love Chris82, too.
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GTA 4s going to be based on Chicago
chris82 replied to ThePunisher's topic in GTA IV Discussion + Help
I think he means this, which was an April Fools joke made by Chris of this website. Not real. -
^ Doesn't use Microsoft Word to post < Hungry v Knows and will post my AIM name without looking at my profile
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As, I said before, I'm not going to discuss the matter anymore. I know what I am and what I'm not allowed to do. It's done. Put to rest on here. And by the way, it's Napster and not knapster or knopaster or however you like to spell it.
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Riiight. I'm sure Rockstar is going to siphon the popularity of its games by taking down all modding websites, prosecuting modders, and closing their games to modding. Even if they did do this, they would lose a lot of popularity. Really? That's difficult, because in your last post you talked about both, in the same sentence, interchangeably. Well nobody has ever gotten sued when they stole a GTA mod, but the fact that they act like assholes is more than enough to keep their popularity down and reputation bad. That's all fine. If somebody steals a GTA mod and doesn't give proper credit, 99.9% of the time the modder won't hire a lawyer. Besides, charging for a mod is not only illegal, but some modders, like myself, see it as unethical. I would never charge for one of my mods even if the law allowed it. Mods should be free for anyone to download, as long as credit is maintained. Well, Napster got taken down because fat record execs were tired of people finding another way to get music instead of paying $20+ for a hard copy of 10-15 songs. But since somebody rebought Napster at an auction (and by "bought Napster," I mean "bought the rights to the name, logo, etc...") and turned it into a pay service, everybody thinks the same thing is going to happen to FastTrack, Gnutella, etc...but in reality, even if it does, people will just keep creating new P2P networks. You can't stop it. And you know why I don't use iTunes or Napster? Napster doesn't work with my iPod, and iTunes is a sluggish, memory-hogging piece of shit, that includes "FairPlay" DRM. DRM is one of the biggest crocks of shit ever thought up. Once I pay the 99 cents, I should be able to have that song forever, on any computer, on any device that supports the format, etc...and not limited to five "authorized" computers. So when I switched from iTunes to WinAmp, I found that all songs I downloaded on iTunes wouldn't play. So I had to re-download them elsewhere. DRM sucks. iTunes sucks. Napster sucks. And Kazaa is going to suck even more. It's going from adware-filled resource hog, to Napster-pay-copycat-service. Also, about leaking the Windows source code. Yeah, horrible. Look, I'm not a Windows hater. I like Windows. I won't lie. I use it because it's stable for me, and because, unlike other operating systems, it's compatible with nearly everything they aren't. Maybe I just use it because I'm a gamer. But there's a lot of games... Don't know about this? They have a full webring of modding sites on their websites and in the little books included with each GTA game, and they also send the bigger sites (including this one) GTA-related swag around the release time of a game. Well, regardless of all that, I refuse to discuss law and whatnot anymore in this topic. The bottom line is, if someone steals a mod of mine, I might not have legal backup, but he loses my respect and the respect of most hard-working modders.
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OK I TRIED BEING NICE ABOUT THIS BUT I CAN SEE YOU'RE JUST AN IGNORANT IDIOT WHO HAS NO IDEA WHAT HE'S TALKING ABOUT, WHAT THE PERSON WHO MAKES A MOD CAN DO, OR HOW TO TURN OFF CAPS LOCK ONCE IN A WHILE And if you still think I'm wrong or want to disagree then call the attorney general and get the low down on how he has better things to do then worry about why an annoying person who doesn't want peoples' mods protected from theft is trolling a modding forum because you have no conception about piracy and the fact that theft is a synonym for piracy, which is what it's called when some jackass steals mods Oh really now? Well, if they support modding, they can't really do anything about people modding their files and posting them online, or else they would be contradicting themselves. Besides, even if the files were "piracy," you can't run the game with just one of those files. If someone hosted for download, the 518 files that make up GTA: San Andreas, exclusively including the .exe, for free without permission, that's piracy. Someone hosting a modified version of the handling.cfg that lets you drive on walls? No. Also, if I decided to fire up ZModeler, whip up a car, find textures or make them and apply them to the car, I own the mod. You pretty authorize the release of files when you release the game. Um...what? So you're saying I can't use oldgaragesfse.txd and replace every texture to make the garage in San Fierro new? Why the hell not? They're not textures Rockstar created. Why shouldn't I be able to do that. They didn't pay for that. Based off of something someone else did? How so? The above linked mod is not based off of the way texture maker fill-in-the-blank at Rockstar North decided to make the textures. Did he use Paint Shop Pro? Or Photoshop? Did he find them on Google, or did he take them with a camera? I don't know, and I don't care. The only thing that my custom textures have in common with Rockstar's are their names, and that's because if they didn't share names, they wouldn't work. Again, if I make a car in Zmodeler, I own it. If I make a 3D model of a car for San Andreas, Rockstar doesn't own it, I do. I made it. It doesn't use Rockstar's files, I own it. And I can decide where it's hosted. Then again, I'm not saying I have legal support. But as previously stated, sites that steal mods just fail. Nobody likes to be affiliated with a place where they feel insecure with their work. So you're saying the word hero and the very idea of what a hero is is copyrighted? No, an artist can create a hero. It's not copyrighted. It becomes a matter of ownership when said artist uses a Marvel hero in his work and publishes it or has one of his created characters interact with a copyrighted one. Now this is where my bullshit detector really goes off. If I draw a picture in Photoshop, I own it. If I make a song using Audacity, I own it. If I create a side-scrolling, sprite-based game, I own it. If I create a Flash intro to my website, I own it. If you make it, you own it. End of fucking story. Yes, it prevents the unauthorized reproduction/distribution/exhibition/etc... of movies. Well, first of all, I'm not reproducing/distribution/exhibitioning the game. I'm "exhibitioning" a few of the files that someone who doesn't own the game in the first place can't even use. Second, even if it was deemed by law that I was reproducing/distributing/exhibitioning the game, Rockstar, as you know, supports modding. When you support that, it's implied that reproducing/distributing/exhibitioning parts of the game is authorized. And stop PMing me about this. If I make it, I own it. And it's not open-source for the last time. Free doesn't always mean open-source, buddy.
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Yes I do. If I say that my mod is only for a specific site's download section, then it damn well only better be on that one site unless I give permission. That car analogy is stupid. I'm letting them use my mod. I'm not completely giving it to them or "selling" it to them. Yes, actually, you do have a say. Firefox is open source. If Mozilla corporation wanted to rename it to something like the "Buttplug Browser" then they could do that. If someone modifies one of my mods on their own computer, that's fine, but they need my permission to release it to the public. It's my mod. I didn't say they could edit it. I didn't release it under the fucking GNU license. No, it wouldn't be your mod. It should say something in the readme/description like: Original mod by: mod creator Converted to different game by: Converter Yes, it is from scratch. If somebody is re-doing the textures of a house, they are doing it from scratch. The modder found the textures, the modder converted them to the right size, the modder saved them in the correct format, the modder imported the new textures into the .txd file, and the modder put the new .txd file in one of the .IMG archives. The modder did all of the work, and the mod is from scratch. BTW what are you on? People can also make their own vehicles without using a Rockstar .dff or .txd. Ever heard of ZModeler or 3DS Max? People use those all the time to make their own .dff files and other various programs such as TXD Workshop to make their own .txd files. Well, you could do that, but remember...sites that host without permission get blacklisted. Sites that get blacklisted are denied permission to host future mods, but said site does it anyway. Said site becomes unpopular and boring. Unpopular site hosts stolen mods that nobody downloads. Dead site shuts down. And quit with this whole "open source" bullshit. Open source is when someone releases both the program and the "source" code of the program. So for it to be truly open source, I'd have to release the source of the mod, so stuff like the pictures used for the textures, the .txt format of the modified main.scm, etc...would have to be included. People can decomple the main.scm and open the .txds themselves, but that doesn't make it open source. Brilliant. Simply brilliant. Bring down the modding community because you think that there can't be restrictions on mods. Hey, douche, last I checked Rockstar openly supports modding. Stupid people shouldn't have so much free time.
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^Somehow correct <Plays Counter-Strike, (1.6 and Source) BF2, SA/VC-MP, WarRock, and others vListens to Ska
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PS2 network adapter You don't need this if you have the skinny (manual disk tray) PS2. Once you buy the network adapter, all games are free to play online.
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Well, yes, Gerard is right. Plus the game is only like $5-$10 in store and even cheaper online right now. Buy one copy. Hell, buy two. That way, you can play GTA3 and your friend can be irresponsible.
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Yeah, I saw that last night when I went to see Talledega Nights. It appeared during the previews. I thought he was more Tommy Vercetti-ish, but the setting is more like Liberty City.
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Riiiight... Kokane's word: (Translates roughly to "I observe are you already an entire while you all rotten!!!") New word: Efrum
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Heh, have fun guys. My 13th was fun. It's one of the best. And being 13 entitles you to do more things that have age requirements. don't get drunk
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You need to open the .zip folder with an archiving program. Windows comes with one, but it's rather slow and difficult to use. There's WinZip, but many people also compress mods using the .Rar format. Use WinRAR, which opens .zip and .rar files. Get it here. Also, for installation instructions, see this topic. Scroll down a bit until you get to the pictures and read the instructions.
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Yeah, I'm pretty sure it'll be somewhere in Europe...or all of Europe. As long as the location has modernized cities and a decent population, I'm fine with it.
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I think any big, modern city in the world is fine. I really don't have a preference to which continent it is on, though I think it will be Europe.
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Do you think there could be a female main character?
chris82 replied to Bear's topic in GTA IV Discussion + Help
Highly unlikely. Rockstar's past GTA made money. I doubt they will change to a female main character in fear of losing money. Also, more men than women play GTA, so it will probably still be a male. -
Yes, because you own the game, it is legal to download it off of the internet. Many people use things like BitTorrent and P2P to download games. Normally this is illegal, but if you already own a store bought copy of what you want to download, it's perfectly legal. So you'll probably have to do that. But only do it if you actually own the game.
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First Vice City Stories Details from GamePro AU
chris82 replied to Chris's topic in Vice City Stories News
Also, I really don't think that GTA encourages people (in real life) to commit crimes. If GTA encourages people to commit murder in real life, does Half-Life 2 encourage people to shoot furniture at alien-slugs using a zero-point energy field manipulator in real life? Does Battlefield 2 encourage you to join the Chinese army and defend an airfield in a gulf while being attacked by US Marine Corps on an aircraft carrier at sea in real life? Yeah, A-B missions are only good for tutorial jobs, which, if you think about it, GTA really doesn't need. (It's incredibly difficult to learn to play GTA) I liked the "Learning to Fly" in San Andreas, but complicated missions, and entire mission structures revolving around one, yet complicated to achieve goal (Breaking the Bank at Caligula's strand, The Job (Malibu) strand, etc...) are the best in my opinion. Agreed. Yes, if Rockstar knows what they are doing, we should still be able to do this, if not more. Rockstar generally doesn't like to take a step back from previous works, unless the situation calls for it. All LCS features (custom tracks, outfits, multiplayer, etc... should return with improvements. To get technical, it really isn't the large map that makes San Andreas so large, file size. It's the textures and models that make up the map. Buildings and objects are so diverse, and those large textures on each one drives up the size of the game. GTA3.img is the size culprit. Over 900mb alone, almost twice the size of the entire GTA3 game. (minus audio on the GTA3 play cd) So, yeah, probably individual cities of San Andreas, but Los Santos + countryside, San Fierro + countryside, and Las Venturas + desert could probably be released in a compilation, three UMDs, with three different characters. Everything happening in the same time period, in different cities. But Vice City Stories looks amazing and I can't wait to play. -
In my opinion this is just the beginning and the fighting will continue. Some people just hate Jews. The world needs to stand by Israel. It is fighting a war and Iran wants to destroy them, I don't care what they say their intentions are with uranium.
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First Vice City Stories Details from GamePro AU
chris82 replied to Chris's topic in Vice City Stories News
Damin it. Damn it. One year off my prediction! Well, it looks like Rockstar is putting a lot of work into this. Of course they do that with all GTA games, but introducing several new things on a game exclusive for the PSP is bold. -
First Vice City Stories Details from GamePro AU
chris82 replied to Chris's topic in Vice City Stories News
Stay up Chris. Drink some Bawls. Keep the lights on. Keep feeding us information! Oh, and I'm still predicting a setting of 1983.