Chris Posted January 25, 2008 Share Posted January 25, 2008 IGN Australia have a new article up discussing the euphoria middleware developed by NaturalMotion, which is being used by Rockstar Games in GTA IV. The article goes into detail about how we'll see the euphoria technology used for amazingly realistic physics in the game. Here's just one quote from the article describing one example scenario: During car chases, this also comes into play pretty spectacularly. Niko, as well as enemies in the game, are affected by inertia – to the point where rear-ending a car causes people in the front to fly through the windshield and into the air, arms in a controlled flail. The impact is sickening and realistic; bodies don't just ragdoll in GTA IV, they roll end over end or side-on, before coming to a natural pause. Read the full article at IGN for more on this interesting subject. Thanks Adriaan Link to comment Share on other sites More sharing options...
Wheelman101 Posted January 25, 2008 Share Posted January 25, 2008 First thing im doing, getting bus, driving through busy intersection Link to comment Share on other sites More sharing options...
Artur Posted January 25, 2008 Share Posted January 25, 2008 That's sounds pretty sick. Reading full article now, can't wait to do the same thing as Wheelman Link to comment Share on other sites More sharing options...
Kitsune Inferno Posted January 25, 2008 Share Posted January 25, 2008 This is great news! Great for planning a nice Sunday drive...on the busiest sidewalk in Algonquin (Manhattan). Link to comment Share on other sites More sharing options...
mark123 Posted January 25, 2008 Share Posted January 25, 2008 IGN Australia have a new article up discussing the euphoria middleware developed by NaturalMotion, which is being used by Rockstar Games in GTA IV. The article goes into detail about how we'll see the euphoria technology used for amazingly realistic physics in the game. Here's just one quote from the article describing one example scenario:During car chases, this also comes into play pretty spectacularly. Niko, as well as enemies in the game, are affected by inertia – to the point where rear-ending a car causes people in the front to fly through the windshield and into the air, arms in a controlled flail. The impact is sickening and realistic; bodies don't just ragdoll in GTA IV, they roll end over end or side-on, before coming to a natural pause. Read the full article at IGN for more on this interesting subject. Thanks Adriaan hahahahaha awesome! i cant wait to rear end someone! hahaha .. if its like that when you rear end someone , what would happen if you knock someone down :D Link to comment Share on other sites More sharing options...
MarkD1990 Posted January 25, 2008 Share Posted January 25, 2008 I thought that R* was using their own engine 'RAGE' but that sounds sick and I was hoping that was going to happen in the game Link to comment Share on other sites More sharing options...
turok2431 Posted January 25, 2008 Share Posted January 25, 2008 that sounds awsome but i hope theres a cheat to disable the "flying through the windshield" that way u can just break stuff like old times Link to comment Share on other sites More sharing options...
Gycu Posted January 25, 2008 Share Posted January 25, 2008 I thought that R* was using their own engine 'RAGE' but that sounds sick and I was hoping that was going to happen in the game Well, RAGE means Rockstar Advanced Graphics Engine ... They're using Euphoria as a Physics Engine instead of pre-canned animation ... I've read the whole article and I must say that this wants me try that game ASP! I must say that for me Euphoria is the best choice R* could of made ... Link to comment Share on other sites More sharing options...
Connor Posted January 25, 2008 Share Posted January 25, 2008 (edited) Rockstar Advanced Game Engine... As long as we don't just give someone a slight tap and they go flying, I'll be happy. Edited January 25, 2008 by Psycho Connor Link to comment Share on other sites More sharing options...
Alkali64 Posted January 25, 2008 Share Posted January 25, 2008 (edited) IGN seem to think it's cool for Nicko to fly through the windshield of a car, so im sure we will... i hope... I mean, it could get a little annoying, but im sure if it does effect you as well as other pedestrians then it wouldn't happen very often. Ahh screw it just wear a fucking seatbelt... Edited January 25, 2008 by -Acid- Link to comment Share on other sites More sharing options...
TM™ Posted January 25, 2008 Share Posted January 25, 2008 During car chases, this also comes into play pretty spectacularly. Niko, as well as enemies in the game, are affected by inertia – to the point where rear-ending a car causes people in the front to fly through the windshield and into the air, arms in a controlled flail. The impact is sickening and realistic; bodies don't just ragdoll in GTA IV, they roll end over end or side-on, before coming to a natural pause. Now that is what I call "Wicked". At least their will be some cool physics in the game. Link to comment Share on other sites More sharing options...
STL67 Posted January 25, 2008 Share Posted January 25, 2008 "Screw it just wear a seatbelt' Dude, awesome idea lol I think it'd be cool that when you get in a car you press a button to put on your seatbelt, so you won't fly outta the windshield And if you crashed really hard you could like possibly lose health cause of the resistance from the seatbelt. Link to comment Share on other sites More sharing options...
GTA Don Posted January 25, 2008 Share Posted January 25, 2008 Euphoria was a good choice. Yeah, Connor's right, it's Rockstar Advanced Game Engine. GTA IV... Link to comment Share on other sites More sharing options...
Alkali64 Posted January 25, 2008 Share Posted January 25, 2008 It's a good job Euphoria wasn't a part of Sanandreas. Imagine plummiting down Mount Chilliad with Natural Motions physics... There would be nothing left but a small metallic box. Link to comment Share on other sites More sharing options...
fatalgamer Posted January 25, 2008 Share Posted January 25, 2008 Euphoria was a good choice. Yeah, Connor's right, it's Rockstar Advanced Game Engine. GTA IV... Yes that is right it is Rockstar Advanced Game Engine, but that does'nt mean it handles physics. Infact I'm sure it handles everything but physics. Lighting, lighting effects, day and night cycle, weather cycle, etc, etc. Link to comment Share on other sites More sharing options...
MrLlamaLlama Posted January 25, 2008 Share Posted January 25, 2008 During car chases, this also comes into play pretty spectacularly. Niko, as well as enemies in the game, are affected by inertia – to the point where rear-ending a car causes people in the front to fly through the windshield and into the air, arms in a controlled flail. The impact is sickening and realistic; bodies don't just ragdoll in GTA IV, they roll end over end or side-on, before coming to a natural pause. Now that is what I call "Wicked". At least their will be some cool physics in the game. MOAR OWNAGE! That sound freakin awesome. Imagine someone's face repetedly having chunks of gore ripped out of it when they slide down the road. *Desires to rear end all visible bikers with a coach* Link to comment Share on other sites More sharing options...
Dirty Harry Posted January 25, 2008 Share Posted January 25, 2008 Mmmmmmmmmmmm, I want to ram a Linerunner against a ped for 7 hours.......... Link to comment Share on other sites More sharing options...
The Cool Posted January 26, 2008 Share Posted January 26, 2008 Rockstar really went all out. I think I might throw a gernade into Star Junction(Times Square) and watch people panic. -A.I. reactions & car crashes with Euphoria- Link to comment Share on other sites More sharing options...
Bustago Posted January 27, 2008 Share Posted January 27, 2008 i a video on a german site showing gtaiv physics but made with naturalmotions "Endorphin" it will be similar to gtaivs end result its on this site http://www.garagetv.be/video-galerij/9live...iv_physics.aspx Link to comment Share on other sites More sharing options...
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