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Showing content with the highest reputation since 07/04/2015 in all areas

  1. 2 points
    I have made an ordered list of those I want to meet. Here it is: 1. Gerard 2. Rockstarrem 3. Chris 4. Woozie 5. Spider-Vice (joint with TNF) 5. TNF (Joint with Spider-Vice) 6. MrLlamaLlama 7. Dirty Harry 8. Noru 9. EvoLuTioN 10. Sky 11. GTA Don 12. IVAN ALEXANDROV 13. MishoM 14. shadow536 15. Artur 16. Rainbow Six 17. gta player #69 18. aemboy15 19. Cat Licker 20. TMâ„¢ That's all I really want to meet for now. If I missed anyone out or you think I missed you out, I have probably forgotten. All bold are members of the FFM.
  2. 2 points
    THIS SITE IS SHIT GTA4.NET IS BETTER. ROCKSTARREM GET YOUR DICK OUT OF CHRIS GAY BOY
  3. 1 point
    I have a model that I'd like to replace, but I don't know the name of it. It's a character. I have the model that I'd like to replace it with. Is there a way to find what the different models in the game look like, or a console command in game that tells you the model's name in gta3.img?
  4. 1 point
    Hallo everyone! I'm a creator of new mod "Vice City 2010"! It's continued of VC. In the game all new textures, new districs, new cars, an very much of things, even metro! For project we need scripters and DJs, if here are they, please help us! Mod will be create to end of this summer. Here are the site of project: http://gtavicecity2010.at.ua/ , but I'm afraid, You'll can't see any words. If you have questions, please ask me.
  5. 1 point
    Collection 78 Cars Mods [A-Z] Video: Download links and credits in description!
  6. 1 point
    This Mod Includes HD Texturing/Mapping/Modelling And Scripting To Fit The Autumn Season. It Also Includes Special Features Like, crouching, spawning bodygaurds, allowing the player to change to any player model from gta 3 to gta 4 tlad (including gta lcs, gta vcs, gta ctw) as a reward after collecting all the packages, buying properties, buying cars, police busting and even wasting other peds if they do some thing wrong etc... etc.... This mod includes ALMOST all gta Tbogt weapon models And Even 3D Grass The following images are Low Quality Ones with and without enb. And the updates will be a little slow because of my school. ......................................................................................................................................... ______________________________________________________________________________ ______________________________________________________________________________ STORYLINE: The story is that Claude returns to LC after 2002 and where Salvatore is already dead and Joey has left for Europe and TONY is now the boss of Mafia. Things are in turmoil. Will Claude be able to take over the Leone control and influence over the city? Further will be revealed in the updates which follow. ______________________________________________________________________________ IMAGES: http://yfrog.com/2tbricksajx ______________________________________________________________________________ LEGEND: PURPLE - Almost Completed. BLUE - Yet To Complete/Just Started. GREEN - COMPLETED. RED - Didn't Start Yet. ______________________________________________________________________________ SEASONS: 1) PORTLAND: Autumn - 100% 2) STAUNTON: Autumn - 70% 3) SSV: Autumn, Wintery - 0% 4) Ghost Town: Autumn - 0% ______________________________________________________________________________ BUILDINGS/MISC: 1) PORTLAND: 30% 2) STAUNTON: 10% 3) SSV : 0% 4) GHOST TOWN : 0% ______________________________________________________________________________ CREDITS: Pearcyp -- Inspiration To Start The Mod Dimzet13 -- Weapon Models And Snow Textures DK22Pac -- Gta4 HUD OnePiece -- HD Claude And HD Cars kowal125xr -- Grass. Secretagents1 -- PEDs Fireburns -- HD Gta4 Textures Ms.cooldude -- Scripts rmws. -- Scripts frank.s -- Scripts ______________________________________________________________________________ TEAM: m.luqman -- Mapper, Modeler, Texture Artist, Converter [leader] JimmyT -- Mapper, Modeler, Converter, Scripter [Co-leader] The-Prince -- Modeler, Texturer ______________________________________________________________________________ Any Help Will Be Appreciated ______________________________________________________________________________ ______________________________________________________________________________ .........................................................................................................................................
  7. 1 point
    hey guys. im new to the forum. im a signature freak tho u love to make signatures. heres my latest rate it
  8. 1 point
    I typed the below first... But I have now decided for you people with sore eyes... I'll give a lil quick list of what the below explains in detailed mode Spawn Cars. Change car colour/paintjob. Use 'Speed Keys' to gain full control of your vehicle. (Get from one side of map to other in 15 secs) Add/Remove Hydraulics and add Nitro! Add multiple car bombs (As many as desired) to your car and detonate them with 10 second timer! Take over the world and hack the CIA database. Take over San Andreas and control the game! Activate functions in the game without having to Alt+Tab! Easy interface. Game will go slow-mo while using menu so you dont waste precious in-game time. View all the cheats for the game and have the abillity to type them in slow-mo so you can enter a cheat faster than ever! Activate and deactivate any mods you've downloaded into custom slots! No CLEO knowledge required. Do all this and lots more! All without having to start up trainers and alt+tab out of the game! Change gravity, time, day and your stats! Teleport to places of interest or choose on the map where you want to go. The trainer is also a modpack of sorts... Many of my mods will be featured as add-ons to this trainer. Okay. Time to post my Work-In-Progress mod. Trainers are great as exe's but I find they usually lack some features and they also waste pc memory, require lots of alt+tabbing (Making gta open up slower each time) AND they dont run automatically when you start the game... Also, compatibillity with trainers has been a problem for me. Recently, the best trainer ever (GTASA Console) has stopped working on my PC even if I reinstall. So for that reason, I decided to look into how much I could do with CLEO. And it turns out, quite alot! At first I thought this was going to be a failure but after much coding and learning a few things... I carried on coding a script that changed your cars colour and paintjobs. It went well! I found that it was really simple, especially using external CLEO Scripts that are loaded by the main CLEO Trainer. So, I made a car spawner and took in some ideas from other trainers and coded them with a 90% success rate! So, now I've done quite alot and am onto the 2nd and 3rd parts of the trainer which handle the player and tells you cheats Unfortunately, due to some difficulty with memory hacking... I couldn't quite make the cheats auto-activate when you select them... But, it does something which I think is better instead... It gives you the cheats so that you can type them in yourself. PLUS, the trainer sets the game to mega-slow-mo (Almost paused) which means, you can find the cheat you want and type it in about 1.2 second in game time! The trainer runs .cs scripts in a subfolder which activate certain things and then close themselves. There's a few bugs but I find most correct themselves or are easy to work-around. Some scripts stay active until you toggle them off again (Via the Trainer's Menu) and let you do certain things while they are active. The thing I love about this above previous CLEO Trainers... Is that hotkeys are a done deal. There aren't really many hotkeys. You just press Ctrl + Backspace to open the friendly menu and select what you want. The only time there are hotkeys are if you enable them, or if you enable a function that lets you do things while the game is in play... Such as the 'Speed Keys' I've added which let you go fast in your car and jump it. Similar to GTASA Console although it may be harder to control... But it's pretty fun anyway Also, I'm working on a feature that lets you add CLEO Mods you've downloaded to the Trainers scripts directory... Then, you can actually load those mods with the trainer. What does this mean? Well, this means you can turn CLEO Scripts on and off without restarts of your game! You no longer have to reload your save game and you can add CLEO Mods while the game is in play. Wonderful, don't you agree? Bugs aren't too bad with this. I've only ever encountered 1 crash and 1 annoying thing... The 1 crash is when you try to open doors/boots/bonits of certain cars with certain things missing... But it's pretty rare. The annoying thing is that sometimes, the game will 'Forget' your car and render 'Speed Keys' or 'Guns on Car' scripts useless unless you reactivate them. Again, not something to worry about. Yes, this trainer does have the guns on car script... So, this is quite a breakthrough. I'm sure modders may find it pretty interesting too. And, I'm sure alot of people will perfer this to the average .exe running trainer... Also, a lil 'treat' for modders will be the fact that the trainer can activate/deactivate their mods on the fly. The problem would be, that some scripts wouldn't work well with the activate/deactivate function... But that also shouldn't be much of a problem. Ever wanted the 'Super CJ' mod but didn't want to have that power bar be there all the time? Ever wanted that script that makes your gun do something... But also wanted it to be the way it is without the mod? Well, this trainer should be the solution. Can't wait to post the done deal and hear your views on this mod. I'm not going to release many BETA's too soon as I want the first release to be feature packed. Any tips on what to add or if any expirienced modders wanna give a few tips... I'm more than greatful. I want this to be something that can really help alot of problems with using 20 different trainers, just to get the desired effect. Oh, and JUST in case you may be wondering... This trainer spawns cars and can control gravity... Okay, enough typing First BETA - 100% Complete... v0.6 BETA - 100% Complete... Version 1.0 - 70% Complete... Q: Why do you say it's one of the best trainers? It's not even a trainer!! A: The technical term for a trainer, is something that edits game values to make it easier. Which this does. [WIKI=Cheating_(video_games)#Trainers]Wikipedia[/WIKI]. But, the problem with memory address hacking is, although it may be able to do just about anything... There are alot of things that are unique to this style of coding and CLEO. Also, this is packed with more features than any other trainer I've seen... So unless you can find a better one (Link please ) then this remains as one of or, simply... The best trainer for GTA San Andreas.
  9. 1 point
    MEGA CARS MOD For GTA3 PC Features: EXTREME Cheetah's and Banshee's Cops Cannot Drive Flip-Proof! Wreck-Proof! MUCH Faster Lifted Suspension Weight Classes by Color (Requires Carcols.dat) Difficulty: VERY EASY To Add this Mod, 1)Download "Handling.cfg" and "carcols.dat" 2)Replace "Handling.cfg" and "carcols.dat" inside "\GTA3\data" with the Modded ones. To Play this Mod, *Avoid Driving Pink or Police vehicles, they are designed to be plowed off the road by heavier cars. *Black cars can plow pink cars, *Red cars plow pink or black cars, *Silver or Gold Cars (Cheetah & Banshee) Plow EVERYTHING and Uncontrollably FAST! carcols.dat handling.cfg
  10. 1 point
    I wouldn't be sure about all the corporate giants, Trevor. Nintendo currently owes more than $50 million USD to the Japanese creditors while Wendy's lost $2.06 billion dollars USD last year (2014). But they're still surviving, though. They didn't completely collapse like so many small private entities did. The financial crisis hurt the entire world and everyone in it, that's for sure.
  11. 1 point
    It sucks man. The forum scene is dying, lol. I just hate Reddit's layout and tbh the community's a bit...meh. Forums bring people together. Twitter, Reddit, it feels like loud noise that you can't tell where it's coming from.
  12. 1 point
    I tend to agree about the internet being worse now due to nostalgia for forums - there's a thread soemwhere else in the forum complaining about it currently.
  13. 1 point
    A lot of us still come and check around the forums every now and then I think. I still snoop around the forums every now and then to see if anything has changed etc.
  14. 1 point
    It ain't indeed, most especially at the time of the PS3's first release. They invested so much into high-end tech at the time, i.e. an oddball PowerPC-based-but-still-an-arse architecture, a GPU based on the 7800GTX core, and of course BluRay thrown into the mix. Microsoft used conventional DVDs besides the ill-fated HD-DVD (via an external drive) on their 360, but it was at the cost of using more discs for complex games like L.A. Noire, Max Payne 3 and of course GTA V. The multiple disc problem wasn't that much of an issue though, unlike the N64 before when developers are severely constrained with expensive cartridges, and making a two-cart game isn't entirely feasible at all. And yeah, both DVDA and SACD never seemed to have taken off unlike the legacy Red Book format dating from the early 80s. Americans basically snubbed VCD in favour of the higher-quality DVD format, and yet we're yet to see the higher-def audio disc formats being given a chance despite optical formats getting cheaper over time. I don't mind a 128kbps MP3 myself as my sense of hearing isn't as fine-tuned anyway, but anything clearer than what we're spoon-fed with would be a welcome change.
  15. 1 point
  16. 1 point
    Hi Friends! I am new to these forums. Please help me friends i don't know how to create UV templates of cars like in gta VC Txd. So how to create UV template like those of GTA VC by using 3ds max? Here is a complete way in which i found to get UVs but UV's were not like theones in GTA VC's: 1. I created an Infernus Police model for gta VC. 2. I attached the police car's Lights into the infernus car model 3. Hid all the damaged parts 4. Selected its Chassis_hi thing and went into modify and then the modifier list in which i selected unwrap UVmap 5. under unwrap UV map i went to face then chose box and Fit and then edit. But the UV i got there is not like in the one in GTA vc infernus body.bmp how to make the UVs appear like original infernus body.bmp. Because it will be hard for me to texture all those parts if i render that UV template(in 3ds max) since it has many small parts. So how to get UV templates like the ones used in GTA Vice city's TXD? Please help. Below you can see the original template of that car in Txd and the one in 3ds max. Templates are different! How to get them like above? Please help.
  17. 1 point
  18. 1 point
    I have a similiar mod like yours, but almost everything is changed in my Vice. There are scripts, mods, graphics, cars, animations, weapons, audio, all new radio stations! City is changed too and retextured a bit. It's a mixture of NFS and FNF with GTA Gameplay. I can help you with your mod if you give me few things from yours like timecyc and particle.txd, plant mods and an airplane. In return, I'll give you 3 of my radio stations, you can choose which one you like And help you with modding your GTA,ofc More detailed at: http://www.thegtaplace.com/forums/topic/25130-gta-vice-city-2007-tc/ http://www.gtaforums.com/index.php?showtopic=448840
  19. 1 point
    How it all began... It all started at year 2007. I was just surfing through Vice data folder and found all this strange files... Run into carcols.dat and tried to open it via Notepad. And boy, was I happy! It made all sense, there were lines for an every car in the game, and next besides to them were bunch of numbers which I later have figured out that they were representing the colors for each car! I was thrilled I could make any car any color I'de like! Then came the enthusiasm which pushed me over the boundaries to try changing EVERYTHING what I want! Handling, wheels, textures, objects, city, audio, text.. There were NO LIMITS! Every day I was a step closer to make my dream game- a game which has a gameplay of a GTA, cars from Fast&Furious movies and NFS games, blasting music and crystal graphics!! Years were passing, while I slowly built my expansion. Possibilities were not so endless as I would like them to be, but with that what I got and with knowledge I collected myself, I think I made quite good and fun Total Conversion which I DO WANT to share with as many people I can! Thank you for your attention "What's in it for me?" Okay, the presentation part is very complex and would take a while to finish it. Let's start from the obvious, ok? -ENB Graphics Engine (Boris Vorontsov as the author, settings by me) It gives a game a masterpiece 'face-liftup' Thanks again Boris! See few examples of my: Bloom Bloor Occlusion Real Time Reflections Some more screenshots: *I will continue with the presentation soon, starting with graphics changes and describing vehicles and new codes. Until then,
  20. 1 point
    Anyone know where I can download it from? Is it a real song? Or made just for lcs like craig gray - fade away for GTA III?
  21. 1 point
    This announcement discusses a new download system being implemented on The GTA Place, please read through it thoroughly and leave any suggestions and comments you have. Thanks. The downloads system here at The GTA Place which we have been using for a good 3 years now is in need of a major overhaul. We are currently using a very heavily modified (by myself) version of paFileDB 3.1, a freely available script which has since received a number of upgrades to improve its features. We of course haven't upgraded, we can't, because I've modded it so much it would just break everything. Having said that, we do need to upgrade, but we are going to move away from paFileDB, instead we're going to take out what useful code there is (not a lot tbh) and then just code the rest ourselves. Now I refer to "we" rather than just myself... normally it would just be me doing all the coding, but I'm hoping that Jared can help us out with this project, and indeed he did start a few months ago on some coding, since then both of us have been too busy to carry on with it. By the summer I'd say we'd definitely be finished, just how soon before then I don't know. Below is a quick summary of the new features, followed by a bit about the current system and why we need to change, and then an in depth discussion of all the shiny new features. Summary of new features and improvements Integration with the forums Advanced searching options Quick download Author pages Improved rating system More detailed file pages Comment system Multiple screenshots for each mod Report broken mod form Submit your own mods The Current System (bad) At the moment the features we have are quite limited. So we have categories and sub-categories, and are able to add files to them, have a short and long description, author name, version number, 1 screenshot and 1 file. You can see the number of downloads it's had, the file size, and you have links to download it. On a separate page you can rate the mod, you can also email it to a friend. It's annoying having to go to a separate page to rate the mod, and the email to a friend feature isn't used very much (I think), as most people tend to pass links around in forums and on instant messengers these days. Occasionally I would dare say some people abuse the system and send to loads of people for no reason or spam it. When searching, you put in some text and it searches virtually every field in the file records, there's no way of narrowing down your search. Results are listed all on one page with just a category name next to them - This is not very useful at all. That's about all I need to say for that, on to the new system... New System (good) The way you navigate the downloads will be largely the same, but will be significantly more intuitive and a lot easier/quicker than before. Categories and sub-categories will all remain the same as there is nothing wrong with them. Game logo icons may be added to the main ones so it is clear which game you are browsing for (mainly useful for searches which return results for mods for more than one game). File Listing When viewing the list of files in a category, you'll have the option to "Quick Download" the file. A link you can click which downloads the file immediately, bypassing the file page altogether. Clearer Dates The current system uses American style dates and times which is confusing to most of our visitors from Europe and Australia-based regions and indeed many other countries which have the day first rather than the month. Instead we'll be using short dates (abbreviations). e.g. 6th Jan 2006, or something similar. File Rating The current system uses a number out of 10. We will be using a maximum rating of 5 in the new one (based on stars) and we will be halving all current ratings so that previous ratings aren't lost in the changeover. It will now be clearer how good a file is based on the number of stars it has (hovering your mouse over them will show how many ratings the file has received - So if you see it has 1 star and hover over it to find out it only has 1 rating, you know that this is just 1 person's opinion, whereas if you find it has 1 star but 20 people have rated it, you know that it is probably not a very good mod. Searching Searching will be far more advanced than before. Unfortunately it's the most complicated thing to code. However we are hoping for the following abilities and features: Search by file name, or description (using tickboxes to select which ones, or both) Search by author name Advanced options will include selecting a specific category or categories Sort options: by file name, rating, date added, author name, or # of comments. Ascending or Descending. Flood control for guests - if you are not logged in you can only do X searches every X seconds (probably 1 search every 60 seconds) After you've performed a search, the results will be displayed on pages (rather than one huge long list). A game icon will be displayed to the left of the file name, representing the game it is for (in the case of tools for multiple games such as IMGTool, a toolbox will be shown). The next column will be the file name itself which links to the file page and the description will be underneath. Each row will of course have a number of columns each with more details about the file, they will contain the following: Author name with a link to their profile page. # of stars (rating). Date added. # of downloads. # of comments. (# of screenshots/files - not sure about this one) Integration with The GTA Place Forums As you've probably realised from some of the things I've mentioned above. We are trying to get the system implemented to the forums, i.e. to use the member database etc. Some of the features members can do are the following: Leave comments on mods, just like as if you were posting on the forums. (comments will not increase your post count) Upload your own mods Edit your own mods (screenshots, file, description etc.) - this will come at a later date Author Pages Each mod author will have their own author page (and before you ask, mods with multiple authors will be able to have each author linked individually). This page will be based on their member ID on the forums, so for example, /downloads/author.php?id=2 would be the page for me (Chris) as that is my member ID on these forums. Mod authors who aren't members on the forum will also have a page but linked differently, you won't need to know about this. Each author's page will have the following: # of mods by this author (link to page of them) total # of downloads this authors mods have had Average file rating Some forum profile data (along with link to forum profile) Link to website (if available) File Pages Viewing a mod will be largely the same as in the old system, with a few more details, and a slightly modified layout making it all easier to read. New features and/or improvements are: # of file views. Rate file directly on the page (rather than having to click through to a new one - this should mean more people decide to vote, thus giving a better indication of how good the mod is. Multiple screenshots. Thumbnails will be shown of each one, linking to the full version. Remove email to friend feature Add 'Report this Mod' button (allows you to notify admins if it: contains a virus, file is corrupt, file doesn't exist etc.) And I think that's just about everything you need to know. If you have any suggestions or comments about it then please leave them here. Thanks! I'll try and post updates whenever progress is made. Checklist Main stuff Show categories Show files Show rating as stars View all files View statistics Quick download View a file View author profile View authors files View authors contributions Majorly Improved Search Engine (yay finally!) Rate a file (no AJAX yet) Comment system (this will be added at a later date) Show thumbnails of screenshots Report file Sort list of files by name/downloads/author/rating/date Thumbnail view option when browsing files [*]User CP View my files Upload a file Upload screenshots Add a file Edit my files [*]Admin CP Add/Edit/delete category Add/Edit/delete file Add/Edit author Upload file Upload screenshots Change settings Approve/Unapprove mods View/Update Reported Mods [*]Tutorials with Screenshots Install a GTA3 mod (manual) Install a GTAVC mod (manual) Install a GTASA mod (manual) Install a GTAVC mod using VCMM Install a GTASA mod using SAMI Install a GTA3 or GTAVC mod using GMI Install a GTA3 or GTAVC or GTASA mod using GGMM
  22. 1 point
    w00t. Post screenshots. Then I started trying to mess up photos Notice the tree is slightly bending? Wow this is too much fun. The heli? Chrome looking at that? The building RIGHT next to the entrance to the bridge on PORTLAND, has big boxes ontop of it. Well, they aren't solid.
  23. 1 point
    Yes, when they still have Empires.
  24. 1 point
    I heard that game was very glitchy and bug infested
  25. 1 point
    oh god this took me forever for every easer egg/Glitch i know of..... #1 - Silver Vibrator: There is a Silver Vibrator located behind some Dumpsters in Bayside, North of San Fierro. It blends in with the wall so look carefully. #2 - Aldea Malvada, The Lost Pueblo: This is the larger of two sets of Native American/Mexican ruins in the game. They both relate to the biographical history of the area, most notably, the tales of a cavalry unit that fell down a hole near Fort Pastor. #3 - Cock Rock: Although seen in various Western movies, this is one particular stone column that would have made John Wayne blush. Known as 'Cock Rock' by game players, this column, when viewed from a certain angle, looks exactly like a male member. Other phallic symbols can be seen on both the Hotdog and Mr Whoopee vans. #4 - Buried Body Bags: There is a pile of dead bodies in disposable bags located in El Castillo Del Diablo, South West of the airstrip in the desert. Parked next to the mass grave is a Bobcat, so whoever dumped the bodies, also left their car there. This could be a way to dispose the bodies of intruders into nearby Area 69 although it could refer to a real-life murderer. #5 - Millie's Gimp Desires: Simply pose as a gimp when you arrive at Millie's for a date and she will immediately bring you inside for sex. If only real dates were this easy! #6 - Lemmings Easter Egg: Although highly contended to be just a glitch, if you go here, you will see pedestrians walking off the edge of the building then jumping. A nice little Easter Egg considering Rockstar North created the Legendary Lemmings games back when they were DMA. Note: This only works when you are in the alleyway. #7 - Weddings and Weldings: This garage is actually a bomb shop and combines the real life drive-thru wedding services of Las Vegas with the convenience of getting your car equipped with high explosives. Not exactly a shotgun wedding but it's a lot more violent. #8 - V-Rock Hotel: In Las Venturas, as a reference to both GTA Vice City and the Hard Rock Cafe, one of the hotels is the V-Rock hotel. V-rock being one of the radio stations in GTA Vice City where WCTR DJ Lazlow was employed. #9 - Regular Tom Geyser: This geyser is one of two places to find the photographing Pedestrian model. As the geyser spurts skywards, the pedestrians clamour to take the best photograph. #10 - Area 69: The restricted area/no-fly zone is a spoof on the real life air-force base Area 51. Rumoured for it's supposed involvement with Extra-terrestrial life forms, this area is heavily armed against any intruders who decide to fly over. #11 - Sex Shop: This Adult Store is part of one of the later missions but is enterable at any time. Inside are various funny signs and video cases, including references to GTA Vice City's Candy Suxx. The main thing of note is the huge dildo power tool. This is sadly unusable but is available in real life. #12 - No Easter Egg Sign: On top of the Gant Bridge in San Fierro, there is a secret message saying 'There aren't any Easter Eggs up here. Go Away!'. Paradox anyone? #13 - San Andreas Fault line: Underwater on the ocean floor is a large crack that spans between San Fierro and the other two islands. This refers to the real-life San Andreas fault line that is the separation between the North American and Pacific continental plates. Earthquake damage can be found in the form of both the ruined freeway section next to the San Fierro freeway, and the ruined buildings behind CJ's garage in San Fierro. #14 - USS Numnutz: What's long, hard and full of seamen? This docked submarine in San Fierro with the funny name is. Further references can be made as to the sexuality of sailors by having them docked in a representation of one of America's biggest gay friendly cities, San Francisco. #15 - Hopi Ruins: This second set of ruins can be found on the cliff side across the road from the cemetery building and look especially spooky at twilight. #16 - Lil' Probe Inn: This UFO based bar is a spoof on a real life bar called the Lil' Ale Inn in Rachel, Nevada. The bar also contains the Mysterious Map, which is an unexplained map of San Andreas that pinpoints certain locations in San Andreas. It can be found at the very back of Lil' Probe Inn near the office desk or in Toreno's cabin. If you investigate more you will find many of the locations have landmarks that have references to the local history. An example is the Las Venturas stadium where a lot of hippies died in the sixties after choking on toads. #17 - Unmarked Pay 'n' Spray: As one of the many glitches in the game, Rockstar left this Pay 'n' Spray in the game but didn't put it on the map. #18 - Bridge Facts: There is a sign with technical facts about the northernmost San Fierro bridge (Gant Bridge), next to Katie Zahn's favourite diner, along with a hunk of Cable used on the Bridge with a information sign next that. #19 - Michelle's tools: Go to upper San Fierro into Michelle's Garage and look inside with the Camera at her utility bench on your left. You will see she has very nice collection of different types and sizes of sexual pleasure tools. Michelle's garage also features the Kruton 9000. This is a computer that has appeared in the latest 3 GTA instalments. In GTA3 it can be seen inside Joey's Garage and within Sunshine Auto's in Vice City. #20 - The Fort Carson Tunnel: This tunnel can be found next to the ocean, to the west of Fort Carson. It is nothing special apart from the fact that it contains a wanted star, thus making it the perfect place to hide from the police. It may be a reference to the cavalry troops that fell down a large hole near Fort Carson in the Nineteenth century but this link is very loose. It also holds the title of the only natural underground formation in the San Andreas game world. #21 - Sky Door: A long way above the clucking bell in Fort Carson, there is a yellow entrance marker, as seen in the game by an enterable building. Some say that this is an entrance marker to get to Liberty City but as it would be impossible to get in, no one will ever know! Reports have come in as to weird things happening when people use the Unlimited Jetpack Height cheat and go up to the marker. #22 - Cameo Poker cards: The picture cards on the Video Poker machines in the casinos are pictures of people from the past two GTA games. #23 - Tall Pointy Building: Go to San Fierro and look for the tallest Sky Scraper there. You can take the southern entrance to the top of the building. There is a parachute here for base-jumping. At each side of the building are several humorous signs. #24 - Zombotech: Go to San Fierro and located further up north from the Doherty Garage on your right is the Zombotech Sky tower. Go inside and look about, it is surely going to bring back memories of Resident Evil, both the game and the film. Also inside is a very nice-looking double helix statue. #25 - CK Building: At night, one of the taller skyscrapers in Los Santos's window's light up in the shape of 'C' on one side and 'K' on another. The relevance of this is still unknown so if you have an idea, then please let The Bunnies know. #26 - Bio waste Well: Go to Montgomery located just above Los Santos and go behind the OTB (Off Track Betting) buildings. Hidden behind it is a closed up Well surrounded by a fence with Biohazard signs on it. Just across the road is the Sprunk factory, meaning that Sprunk is actually using a contaminated water source. This appears to be a dig at Coca-Cola, who was forced to take their bottled water off the shelves recently, due to its potential carcinogenic effects. #27 - R.I.P Opposition 1997-2004: Go to the War Memorial located in the Hippy Districts of San Fierro near Hippy Shopper and enter the War Memorial. Go to the top to see the Gravestone that says 'R.I.P Opposition 1997-2004' in relation to rival gaming companies. #28 - Hippy Shopper: In Los Santos, there is a store that seems to sell some sort of organic produce. It is called The Hippy Shopper, a reference to the real-life shop chain, Happy Shopper. #29 - Rockstar Action Figures: Go inside Zero's RC Shop in San Fierro and have a look at the shelves. They have boxes of Lance Vance, Tommy Vercetti and James Earl Cash (the lead from Rockstar's Manhunt game) action figures. Zero's store also contains boxes for RC versions of the Hydras, NRG 500s and Rhino's. #30 - Cobra Marital Arts: Have a look at the name of the gym in San Fierro and prepare for a double Easter egg blow. Not only does the name 'Cobra' refer to the evil Cobra Club in the Karate Kid films, but it also says Marital Arts rather than Martial Arts. #31 - Shady Industries: In South-Eastern Los Santos, there is a building that reads "Shady Industries". This refers to Eminem as the original of this exact building can be seen in one of his videos. #32 - Valentino Rossi #46: If you look at the racing number on the NRG 500, most of the time it's 46. This is homage to the renowned Moto GP racer Valentino Rossi. #33 - Magnetic Crane: Go to the Easter Basin Docks located in San Fierro and park a car near the magnetic crane and hop into it. Now attach the magnet to the vehicle and then hop out and get into your vehicle again. Have fun! Also, if you export a car out of the docks, it usually has a custom number plate of some sort. One of these being 'EA Sucks', a possible reference to Electronic Arts. #34 - Enterable Liquor Store: In Blueberry there is an enterable liquor store. You can enter from the back alley entrance or through the front door. Mind you, there isn't anything in there to do. #35 - Locals Only Shop: There is a shop in Blueberry with a sign above it stating 'Locals Only!', a reference to the Local Shop for Local People in the BBC comedy, The League Of Gentlemen. However, it could also highlight the inherent racism in the southern 'hick' states of America, with the sign also saying 'Your type is not welcome here. Go away!'. #36 - Avery Construction: On some building sites such as the one in Blueberry there is a blue sign saying "Avery Construction". This is referring to Avery Carrington from Vice City whom was a construction colonist. An image of Avery can be seen in the form of a neon sign on the Old Strip in Las Venturas, spoofing the Marlboro Cowboy in Las Vegas. #37 - Catalina's Ex-boyfriends: Next to the Catalina's cabin on Fern Ridge is a spade weapon pick-up. Next to this are two shallow graves. Evidence of Catalina's shady past? #38 - Rusty Wheelchair: There is a jetty sticking out above Fisher's Lagoon. At the end of this jetty is a rusty wheelchair. The occupant is not to be found; yet this may relate to the empty barrels that have been beached on the shoreline of the lagoon. #39 - Vice City Box Art: There are 5 huge round silos south of San Fierro and just north of Mt. Chiliad. The buildings to the west of them have low-resolution images of the Vice City box art on the building walls. #40 - Nazca symbols: North of the spawn point for the Ghost Cars in the Back O' Beyond, on the side of a cliff face a strange symbol can be seen. Much like the famous Nazca Lines, this symbol looks very old but could only have been created by modern technology. Explanations for this sign are still unknown. #41 - DRIV3R Video Game: In the mission where you need to steal Madd Dogg's rhyme book from his mansion, the mission cut scene has one of Dogg's guards playing a game on a couch and saying how the game character 'Tanner' (the name of the character from the Driver series) runs like his bowels have released and that he sucks ass and that the game producers Refractions (Reflections) made a crappy hyped game. #42 - Northstar Rock: An obvious one but it's there none the less. There is an area of Los Santos, in the North East of the island, which is called North Rock, a reference to Rockstar North, one of the companies that produced the game. #43 - Suicidal Photographer: Enter the Trailer park around the Los Santos Inlet and face east towards Los Santos in the centre of the park and a person should spawn on the side of the road near the water on your right. Go up to them and you will see they are taking snapshots of Los Santos. After a while they will put the camera away and slowly walk into the water and drown themselves. #44 - Candy Suxx Billboard: In another reference to the well-known porn starlet, a large billboard is in Los Santos depicting the starlet in all her glory. #45 - Spike's Crypt: Go to the Los Santos Graveyard where CJ's mom was buried and look in the crypt. You will see a TV, an armchair and some pizza boxes. This is a reference to Spike from Buffy The Vampire Slayer whom had a similar set-up in the show. #46 - Ghost Graffiti: Go to the Los Santos graveyard between 20:00 and 6:00 and look at the walls and you will see several 'ghost tags' on the walls. During the day the tags disappear and are nowhere to be seen. Spooky. Ironically, one of the tags says 'Families 4 Life'. #47 - Los Santos' Tallest Building: For any early starters who wish to indulge in a bit of base-jumping, then head on over to the largest building in Los Santos. Just find the entrance at the bottom of the building and you will be spawned at the top, where a parachute awaits you. #48 - Jefferson Save Icon: Another glitch it appears. In the Jefferson motel, one of the rooms has a skylight in the roof. In this skylight, you can see a save icon drifting halfway through the skylight. Also in this motel, in the mission 'Reuniting the Families' when inside the hotel, follow the hooker into the apartment room. Walk up to her and it will trigger a cut scene where she sees you are hurt and you and her start smooching for a while, in the interim you obtain full health. This can be done several times during certain parts of the mission. #49 - Not Welcome Mat: As you enter Big Smokes Crack Palace towards the end of the game, take a look at his doormat. It features the Rockstar North logo and states 'Not Welcome'. #50 - Colonel Furberger's: This house is the one you enter for the mission 'Home Invasion'. The house is full of military memorabilia, most notably, the large camo-net that hangs from the ceiling in the front room. #51 - Purple Double Ender: Go into the shower room of any of the police stations located around Los Santos to see a long double-ended purple dildo. You can use it as a weapon or give it as a special gift to your girlfriend. #52 - Police Brutality: Go to an Impound Lot such as behind the Police HQ in Los Santos and sometimes you will see 2 police 'interrogating' a pedestrian. This entails the cops beating the living snot out of the pedestrian. This is a reference to the Rodney King beatings, which was one of the key factors leading up to the LA riots. #53 - Self-abuse Statue: If you re-enter the plaza in Los Santos in which you rescue Big Smoke from the Russians, you can have a look at the statues without risking being shot. The central statue is pleasuring himself, whilst the surrounding statues look on in shock. #54 - Jackson 5: If you take a walk over to Reese's Barbershop in Idlewood, LS, have a look at the photographs of models on the wall. Reese's most famous customers perhaps? #55 - Taste Of Come: After crashing through the billboard in the mission 'Reuniting The Families' take a look at what it now says and prepare yourself for even more chuckles. #56 - Vice City Hidden Package: Opposite the Watts towers in Los Santos in Ganton there is a small orange Tiki shop with a huge statue of the cocaine filled Tiki statue, which resembles the Hidden Packages in Vice City. #57 - Lemmings Pole: Much like the Lemmings Egg in Las Venturas there is also a telegraph pole in Los Santos that does this. There is a clucking Bell just north of Grove Street. On the west side of the Clucking Bell's car park is the telegraph pole. The pedestrians spawn halfway in the pole and then fall from the top to their deaths. #58 - Breakable Bridge: There is a section on the bridge above Grove Street that breaks in one of the end missions. This section can be broken before the actual event happens. The section is one of the Eastern sections in the middle of the bridge. #59 - CJ's Mom's House: This is the Johnson family home and family photos can be seen around the living room. The games console plugged into the television can be played, although it is the same as the games played in bars and shops around the game world. Rumours of the ghost of CJ's mother are completely false so anyone waiting for a glimpse of her will be wasting their time. #60 - Dammed Lake: In the Back O' Beyond is a brown lake that has been dammed off from the river. If you get on the nearby quad bike and drive it slightly into the water, rather than seeing the shape of the quad under the water, it is invisible. This happens with any vehicle. Next to this lake is a rock that, along with the surrounding ground, appears to glow at night. Both of these can be counted as glitches but are fun to investigate none the less. #61 - Ghost Glendale: In the Back O' Beyond, by the two horseshoe shaped hills, a scratched up Glendale often spawns right in front of you and starts coasting down the slope as if it was possessed. However, it isn't. It is basically to provide transport for you so you don't have to run if you find yourself in the middle of nowhere. The reason it 'drives' is due to the spawn point being above the hill. When it spawns, it drops and the impact makes it move forward, down the hill. Many rumours are abound as to what made the scratches and dents on the vehicle, as it is impossible to do that damage to a Glendale yourself. Basically, there are two types of Glendale, the normal and the wrecked version. The dents and scratches are there to highlight that the car is damaged, and thus why it is abandoned. This occurs with several other types of car as well, in various locations around San Andreas. #62 - Get Cesar's Savannah: After you finish the 'High Stakes, Low-Rider' Mission in Los Santos (whether or not you failed it), Cesar and his bullet-proof Savannah will remain at the finish line, with the doors locked. Push the car to one of your garages then close the garage door then open it again, the Bullet-proof Savannah is now yours and the doors will now be unlocked ready for you to hop in. #63 - Observatory: There is an observatory on the top of Verdant Bluffs in south Los Santos. This is a real life observatory in Los Angeles where the climax of the film Rebel Without a Cause was filmed. It is also one of the highest points in L.A. and has a view of the famous Hollywood sign. What is also noteworthy is that this is one of the only areas in the game that you can see the following pedestrian models: The Jogging Ped, complete with jogging outfit. And the Cyclist Ped, complete with shorts and helmet. #64 - True Grime: At the Unity Train Station in Los Santos, there is a billboard that shows a bin man dumping rubbish saying 'True Grimes: Street Cleaner'. This refers to the GTA style game True Crime: Streets of LA, which was a load of rubbish. #65 - Jesus Saves: In Los Santos there is wall art of Mary and an angel that says 'Jesus Saves'. If you remember, in GTA2, the buildings where you saved said the exact same thing. #66 - Vice City Maps: Go outside the Cluckin' bell in Angel Pine and directly across the street are 3 lined up trashcans. 2 of them have open tops, knock them over and look inside and you will see a bunch of maps of Vice City. thats all i know for gltiches/easer eggs for GTA San Andreas PS: srry if its so big
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